Tournament Information

Tournament Information


FSKA TOURNAMENT RESULTS

   FSKA 23rd Spring Tournament Results – April 8, 2017
   FSKA 28th Annual Tournament Results – October 22, 2016
   FSKA 22nd Spring Tournament Results – April 23, 2016
   FSKA 27th Annual Tournament Results – October 24, 2015
  FSKA 21st Spring Tournament Results – April 25, 2015
  FSKA 26th Annual Tournament Results – October 25, 2014
  FSKA 20th Spring Tournament Results, KATA- April 26, 2014
  FSKA 20th Spring Tournament Results, KUMITE – April 26, 2014


FSKA TOURNAMENT RULES, CODE, AND CONDUCT

  KUMITE
  KATA
  TEAM KATA AND KUMITE DIVISIONS



TOURNAMENT RULES: KUMITE  

Point System

  1. Most matches are two waza ari or one ippon.
  2. Black belt adult finals are four waza ari or two ippon.
  3. If time is up before the necessary points are scored, the judges will make decision based upon contact warnings, jogais, points, aggressivness, size, differences and superiority.
  4. All warnings will carry over to extension matches.

Criteria for One Point (ippon)

  1. A Technique delivered that would have rendered the unconcious if it were not controlled. It combines quick acceleration and rhythm, perfect timing and distance, and incredible strength.
  2. When a technique is delivered to an opponent who does not attempt to block or move.
  3. When a technique is delivered in instant before the opponents attacks.
  4. After a sweap when an effective is delivered before, or at the same instant, the opponents hits the floor.

Criteria for Half Point (wasa ari)

  1. When a technique is delivered that would have disabled an opponent if not controlled. It combines speed, power, form, balance and control.
  2. When an effective technique is delivered immediately after an opponents swept to the floor.

Stepping Out of the Ring (jogai)

  1. First time is jogai ikkai (no point awarded).
  2. Second time is jogai nikkai (no point awarded).
  3. Thirs time is jogai sankai (half point to opponent).
  4. Fourth time is jogai yonkai (half point to opponent).
  5. Judge will decide jogai warnings based on size, attempts to stay in the ring, slipping, etc…
  6. In black belts adult finals, after jogai yonkai, the judge will continue to award a half point to the opponent.

Length of Matches

  1. Most matches will be two minutes.
  2. black belts adult finals will be three minutes.
  3. All extension matches shall be one minute. The first contestant to score in the extension match wins.
  4. In the final match (if not before). In a 3rd and 4th place match, a winner must be chosen by the end of the second extension match (if not before). A winner must be chosen after the first extension in any other match.

Target areas

  1. Entire Head – front, side, and back (light to no contact).
  2. Front of body – from the chest to stomach.
  3. Side of body – from armpits to above hips.
  4. Back of body – entire back (except spine).

Contact

  1. Light Warning – Keikoku (no point to opponent).
  2. Moderate – Hansoku Chui (half point to opponent).
  3. Excessive – Hansoku (disqualification).
  4. Shikaku – Contestant must leave the tournament.
  5. Any two keikokus equals a hansaku chui.
  6. in giving warning, judges will consider excessiveness, size differrences, face mask, and/or moving in or away from the target.

Non-Contact

  1. Head, neck throat, spine, groin, collarbone, knees.
  2. No attacks below the belt, except sweeps to the ankles.

Restrictions

  1. No pushing, throwing, or grabbing and pulling.
  2. All coaches, instructors, spectators, contestant, and volunteers MUST control their actions. If behavior / words are deemed disrespectful or bothersome, the individual(s) involved maybe asked to leave the tournament site.

Equipment

  1. Mandatory, mouthpiece, knuckle pads, and cup (males).
  2. Optional: face mask, chest protector, and shin or foot pads.
  3. Any questionable equipment must have the approval of the ring official or tournament director.

Officials

  1. Both the corner judge and the chief judge shall only have the power of one vote.
  2. There must be at least three votes to determine a waza ari or ippon.
  3. There must be at least two votes to determine a warning.
  4. Chief judges cannot wave down three flags unless corner judges change their minds after a judge’s meeting or different judges see different techniques.
  5. At least end of a match, if the score is 0-1, the chief judge must still call for “hantei”.

 


TOURNAMENT RULES: KATA  

Katas

  1. Color belts should perform lower level katas (Heians)
  2. Brown belts should perform intermediate level katas
  3. Black belts should perform advanced level katas.

Criteria of Points

  1. Contestants must demonstrate courtesy by bowing respectfully to the chief judge before and after the kata.
  2. Katas shoul dbe performed with strong stances, correct timing and rhythm, focus, spirit (kiai), proper movements, and no hesitations.
  3. Contestants performing a basic ata well should receive a higher score than a contestant who performs the above criteria average or poorly with an advanced kata.
  4. Advanced katas require good basic ansd quick/fluid movements that are natural. If a contestant performs an advanced kata with only basic movements and mechanical rhythm, the kata will be judged as a basic kata.

Non-influencing Factors

  1. Applause of jeers from spectators.
  2. Excessively long or extra kiais.
  3. Gymnastic type movements.
  4. Vibrating hands to stimulate kime.
  5. Theatrics and over-acting.
  6. Crowd favorites.
  7. Students, family, or friends competing.

Scoring

  1. Of the five scores, the high and low will be taken out.
  2. The three remaining scores are added to reach a total score.
  3. In the event of a tie, the lowest score will be added.
  4. If there still a tie, the highest score will be added.
  5. if a tie remains, the intermediate and advanced contestants perform a different kata. beginners perform the same kata.
  6. An average of 6.0 is used for beginners and intermediates, 6.5 for brown belts, and 7.0 for black belts.

 


TEAM KATA AND KUMITE DIVISIONS  

Team Kata

  1. The criteria for the team kata will be based on the synchronization of the performers as well as the criteria for the individual kata requirements.

Team Kumite

  1. All matches are Shobu Ippon.
  2. The length of the matches is two minutes.
  3. If a match ends in a draw, there will be no extensions.
  4. The winning team is decidd by the most matches won, not by the number of waza ari accumulated.
  5. After all team members have competed, in the event of a tie, the team will decide who goes up to break the tie (the same person cannot go up again if the tiebreak match is draw). This is a new match, not an extension match, therefore, all previous warnings do not carry over as in individual extension matches.
  6. In the finals, a winner must be chosen by the end of the third tiebreak match (if not before). In deciding 3rd and 4th, a winner must be chosen by the end of the second extension match (if not before). In any other match, a winner must be chosen after the first tiebreak match.
  7. If not mutually agreed upon, to determine the order of contestants, the chief judge will flip a coin. The team winning the toss decides which team sends a contestants up first. The other team then sends someone up to complete. During the next round, the other team sends someone up first.

 

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